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The world of Gods & Minions

“In the dawn of the sixth age, the sky itself descended – for the world as they knew it, was coming to an end. The Mortals strived for eternity long ago and built a kingdom of high magic, technological advancement and cultural treasures. Of course, as Mortals do, they squandered it, fought over it, and, finally, lost it.

The Gods imposed a final test of dignity upon their children in order to prove them worthy. Now, while the Mortals struggle to succeed in their test, their once great empires are falling apart. Anarchy reigns over the known world and new leaders are vying for power as the false prophets proclaim the end of known civilization. The end times are now, and this is where our story begins…”

Welcome to the world of Gods & Minions

(Please note that the Gods & Minions project is defunct. The game is neither available online nor offline. All artworks and text are copyrighted).

Gods & Minions – dark fantasy wargame & RPG background world

Welcome to Gods & Minions, a fast paced wargame set in a world of dark fantasy. In this dynamic game, players simulate small skirmishes or even epic battles between the various factions of a world called Ascendallion. The game takes place after the Fall – a historic event that dispossesed the world into a age of hostility and turmoil.

In Gods & Minions each player will command one of the many factions that take part in the conflict. Before choosing an army, you should read the history of the world and the background information provided for the various races. After you have done this, select the faction that suits your passion as well as your style of play most. Each nation features unique units and special abilities that allow you to vary the composition of the army further.

After selecting your faction its time to construct your army that you will lead into battle. Although there are very powerful individuals in Gods & Minions, a battle is never won due to the strength of one hero or beast. Instead its important to choose all army components wisely, so the the arrangement of warriors is as efficient as possible. The clever use of the right combination of infantry, cavalry, monsters and war-machines sparks synergy effects that lead you to victory. Whatever design you select, you will populate your forces with beautifully painted cards that describe their strengths and weaknesses.

The cards will mirror your style of warfare and represent troops on the battlefield. Each card shows a painting of the creature or war-machine it represents, as well as a detailled description of the troop type together with its name and vital statistics. You will also need a bit of table space that represents the battlefield where the game takes place. The battlefield is divided into different zones and your cards can move freely across them, unless the terrain or other circumstances hinder them. The zones allow your units to charge at your enemies, attack them with melee or missile weapons or retreat to more secure zones to recover. Finally, you win the game by controlling game zones or fulfilling special objectives.

As mentioned above, every Gods & Minions player maintains a deck of cards to represent the heroes, minions and gods of his army. Each card represents a squad or individual creature whose statistics and abilities are defined by numbers and rules text. During his turn, the active player brings new cards into play and activates groups of cards (units) that are already on the table. When a unit is activated, all cards in that unit will get to make a number of actions. With these actions, the cards may charge, shoot their ranged weapons, continue to fight in melee combat, cast magic spells or perform many other actions. In this manner, Gods & Minions gives the player complete control over what every unit in his army does. By the skillful use of your armies strengths, you attempt to outmaneuver and outfight your opponent. In the end, only one player is victorious!

“And, as if we had foreseen the coming cataclysm, we dug deeper into the bowels of the earth and sealed ourselves away. Knowing that our civilization was safe far below the surface, we awaited the end. Centuries passed. And whilst we fed our children with cave fungus and drank water from the subterranean sea, strange horrors from the abyss below assaulted us and our numbers dwindled. Thus, we opened the great gates of Torgmar-Banor and emerged once more to the surface. What we set foot on was a world very different from that of our ancestors. The once green valleys and rolling hills of yesterday are now twisted into deserts of sulfurous ash and polychromatic salt.”

– From the diary of Grak, Son of Orak


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