“I am Tedur. Currently, I am in the middle of my third year as apprentice scribe and personal guard for Jarendor, the grand inseromancer of the Rilynn branch. Jarendor is now at rest after the palace raising; and the Vanaidon’s, from Do-Sha wood and the forests of Kennyth and Veyrafin, who assisted in the amazing miracle, have been returned to their provinces. Oh, how it was a sight to see! To watch as Jarendor drew saplings up from the moist ground on the edge of the forest was almost to dream. The young trees growing and changing, reaching for the blue sky above, and slowly but surely forming the walls of the palace. Hours passed as Jarendor worked the wood, directing its growth as the saplings became first young trees and then solid, adult trees with trunks as thick as your waist. He paused for a moment, his hands glowing in the dusk light, and then motioned to the inseromancers who would join with him to reinforce his work. They chanted and swayed back and forth, running their hands over the pulsing wood as it flowed together and the palace took shape. As the Council of the Groves strengthened the palace itself, many of the younger Vanaidon’s ran about the perimeter creating windows, airways, and secret passageways. They did not stop until the sun had set beyond the great desert.
Then Jarendor lowered his hands, his face clearly showing his exhaustion, and the others followed suit. Some remained standing while others sank slowly to their knees. Finally, our new palace was complete. I now have a moment to myself for the first time this season – at least until my master recovers.
Jarendor teaches the younger students who struggle to grasp the arcane intricacies of his magic and I listen. I am a guard of sorts, I protect him from those who would wish to do him harm, but I also take notes of his lectures and I now have enough scribblings to fill three entire journals to overflowing. Although my lineage denies me the right to use the magic, I hope the journals will someday help to teach one who can. To protect an inseromancer is a rare privilege, and I trained with the Keepers of the Forest for many years to ensure that I am at my physical peak. I would gladly give my life to save him, but it will not come to that. No enemy has the strength or ability to get past me, of that I am sure; and none have tried while I have been at his side.
Today, I went to the Elders to speak to Lord Cyred about the shadow elf menace we face. They are the dark and evil side to our heritage of which we should all be wary. They are unnatural; living below the ground in their foul, dank labyrinths and committing such atrocities that I cannot bear to repeat them. Lately, during training sessions, I have been drawn to the Freani: skilled hunters who take the fight to the shadow elves. It would be wrong to leave my calling, and the elders would not permit it even if I were to make that choice, but I am torn. Can I continue to serve Jarendor when the call of the Freani is so strong within me?”
Faylon – the Wild Elves
The wild elves are one of the oldest cultures on ascendallion, living long and peaceful lives within the comforting grasp of the deep woods, protecting and savouring the beauty and tranquility created for them by the gods. The trees are their shelter and the forest itself is their provider. It is in the branches of the majestic oak and ironwood, high above the forest floor, where they build their tree forts and towns, taking care not to injure the living wood but instead allowing the druids to manipulate nature with their magic. They burn peat and coal for warmth and cooking, but never burn their wood. The infrequent trading with Humans, Gnomes and even Dwarves is usually to provide rare fuels from outside their realm. Left to themselves, they re a peaceful race but if they re interfered with or their way of life threatened, they turn quite savage. War parties from other races are not tolerated within their homeland boundaries and they can either leave or fertilise the greenery with their bodies. Wild elves have a great respect for life, but they do subscribe to the theory that some life forms in general – and orcs in particular – should move on to a possibly improved incarnation. To kill an animal for any reason less than food holds the same penalty as if one had commited murder.
The Faylon after the Fall
Since the fall, darkness creeps slowly upon the firstborn of all elven races – throwing the faylon into sincere depression. The wild elves – once living in harmony and peace – have acted as intermediaries between the races and factions of ascendallion. But this key-role fades since the great disaster and the pilgrimages to distant forests and places of power stopped all of a sudden. Trapped within the twilight of the naifir, faylon society slowly shifts to the right – exhibiting more and more arch-conservative characteristics. It seems only like a matter of time until the harmony between wild elves and nature will fracture, birthing a horror even greater than their evil cousins – the shadow elves.
Wild Elf society is divided into two distinct branches: The forest elves, who refer to themselves as “Keepers of the Forest” and the natives, who are also known as “The Children of Oussea”. Both branches coexist in peace and work together whenever circumstances necessitate strength of unity. Some see the natives as savages, the sad remains of an elven culture that is extinct in other parts of the world since thousand years. The forest elves on the other hand, symbolize a higher evolutionary level, being both – more sophisticated and civilised than their savage bethren. The wild elf leaders, who are called the “Council of the Groves” consists of savages and forest elves alike. All wild elf tribes are obliged to the council and live in unity without tribal rivalities. This harmonic balance of power is maintained by the council of groves and reffered to as the “Eyllis-eplith”.
Although it is true that wild elves understand technology, they tend not to use all the options available to them as it would inevitably change their lifestyles. They refuse to use gunpowder, for example, and prefer to use machines of destruction that don’t invovle fire. They are well respected for their skills with linen fabrics and it is rumoured that the cloak of invisibility worn by the Freani scouts is not magic but rather a stunning combination of their knowledge of camouflage and the unique properities of one of their mysterious fabrics. The Freani are the elite scouts of the wild elf kingdom. Their purpose is to seek out and kill shadow elves and other enemies foolish enough to bring evil into their forest. Skilled in all manners of hand-to-hand combat and silent forms of attack, they are trained to blend into their surroundings allowing them to approach an enemy encampment undetected.
Warriors are the backbone of the military and are responsible for training new recruits. All warriors are supplied with double-sided cloaks with one side displaying the colouring and emblem of their regiment and the other side doing double-duty as a camouflage cloak and ground cover. One of the warrior’s primary duties is to protect the Aijin – the archers. Chosen while still in infancy and given intensive training, their skills of archery are impressive by the time they are mature enough to enter the ranks. It is rumoured that you only know that wild elf archers are around when you look down to see a shaft protruding from your chest. Elvish archers are always cloaked and hooded and they paint vivid stripes across their eyes.
First formed as a way to oppose the Hadab wind riders, the wild elf giant eagle riders are both a inspiring military force and an impressive sight to behold. It is true that the wild elves bring no war-machines to battle, as they detest machines that are able to burn and raze trees, even more if those are built out of wood.
Wild Elf tactics have remained the same for countless generations – they pick a field of battle with plenty of woodland to occupy and then herd their opponents into range of their archers with cavalry and eagle riders. This is not to say that wild elves can’t fight in the open as they can and do, but it would not be their first choice. Wild Elf archers can outshoot most enemies but they sometimes need to be protected by swordsmen or the like as they move towards a tough adversary. Wood Elf Scouts are ideal for skirmishing and pinning down an enemy and can bei either mounted or on foot. Their giant eagle riders are the pride of the wild elven court. The wild elves lack war-machines, artillery and heavy troops in general – as they utterly dislike using the wood of their forests as material or fuel.
The “Naifir” is the largest cohesive patch of woodland in the wild elf homeland. It is said that dryads and treants – who walk the world since the dawn of time – fostered the first wild elves from saplings deep within Naifir’s green heart. But since the fall and advancement of the Formorian and other races (Dune warriors in the first place), the great desert sweeps relentless towards the outskirts of Naifir. Row after row of aeon old trees wither and die, as the earth beyond their roots is sanding-up slowly. The children of Oussea, supported by their forest elf brothers – realize the importance to protect their homeland and deploy inseromancers to stop the sanding. Its a desperate fight to recultivate the land, and its muttered that the fading belief in the goddess of nature itself is the true reason of Naifir diminishing.
Allies & Enemies
Wild Elves are friends and allies with certain Sun Elf families, Wolven tribes and Barbarians. They tolerate humans (Eszmerian as well as Lyeness), Dwarves and Atlantean but will almost never fully trust them. They are enemies with orcs (any tribe), goblins, shadow elves, the Formorian and all other truly evil races.
Wizardry & Religion
There are two distinct types of wild elf magic users: “Druid Mages” (also “Naru”), who have spell casting abilities and the “Inseromancer” (also “Vanaidon”), whose talents lie with the manipulation of wood. Both types of magic users are descendants of the native wild elves, as the higher developed forest elves lost the ability to use magic centuries ago. The Druid Mage’s responsibility is to nurture and train the “Beastkin”, those special warriors who are in fact a crossbred between wild elves and animals. Being able to tap into animalic powers, the beastkin are blessed with incredible strength and ferocity.
While a druid mage might enter the battle, to turn the tide, a inseromancer would never willingly enter a skirmish as his talents are more of a passive variety. Talents wich are all around you when you enter a wood elf kingdom for a inseromancer is responsible to rise tree villages, forts and pathways high above the ground. He is a valueable member of wood elf society, but would not be of much use on the battlefield.
Faylon Artefacts: The True Elven Bow
The true elven bow is a precious and rare weapon available only to the most skilled Freani and Aijin. Theese weapons are grown from magical bow-seeds that require one year of growing and another year of craftmanship. Elvish bows are alive and they do not require repair when damaged – but healing. The bow manifests magical energies its wielder can tap into, to increase shooting range and damage. In the hands of any race other than elves, the bow starts to brittle and dies.
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