Posted on

The world of Gods & Minions

“In the dawn of the sixth age, the sky itself descended – for the world as they knew it, was coming to an end. The Mortals strived for eternity long ago and built a kingdom of high magic, technological advancement and cultural treasures. Of course, as Mortals do, they squandered it, fought over it, and, finally, lost it.

The Gods imposed a final test of dignity upon their children in order to prove them worthy. Now, while the Mortals struggle to succeed in their test, their once great empires are falling apart. Anarchy reigns over the known world and new leaders are vying for power as the false prophets proclaim the end of known civilization. The end times are now, and this is where our story begins…”

Welcome to the world of Gods & Minions

(Please note that the Gods & Minions project is defunct. The game is neither available online nor offline. All artworks and text are copyrighted).

Gods & Minions – dark fantasy wargame & RPG background world

Welcome to Gods & Minions, a fast paced wargame set in a world of dark fantasy. In this dynamic game, players simulate small skirmishes or even epic battles between the various factions of a world called Ascendallion. The game takes place after the Fall – a historic event that dispossesed the world into a age of hostility and turmoil.

In Gods & Minions each player will command one of the many factions that take part in the conflict. Before choosing an army, you should read the history of the world and the background information provided for the various races. After you have done this, select the faction that suits your passion as well as your style of play most. Each nation features unique units and special abilities that allow you to vary the composition of the army further.

After selecting your faction its time to construct your army that you will lead into battle. Although there are very powerful individuals in Gods & Minions, a battle is never won due to the strength of one hero or beast. Instead its important to choose all army components wisely, so the the arrangement of warriors is as efficient as possible. The clever use of the right combination of infantry, cavalry, monsters and war-machines sparks synergy effects that lead you to victory. Whatever design you select, you will populate your forces with beautifully painted cards that describe their strengths and weaknesses.

The cards will mirror your style of warfare and represent troops on the battlefield. Each card shows a painting of the creature or war-machine it represents, as well as a detailled description of the troop type together with its name and vital statistics. You will also need a bit of table space that represents the battlefield where the game takes place. The battlefield is divided into different zones and your cards can move freely across them, unless the terrain or other circumstances hinder them. The zones allow your units to charge at your enemies, attack them with melee or missile weapons or retreat to more secure zones to recover. Finally, you win the game by controlling game zones or fulfilling special objectives.

As mentioned above, every Gods & Minions player maintains a deck of cards to represent the heroes, minions and gods of his army. Each card represents a squad or individual creature whose statistics and abilities are defined by numbers and rules text. During his turn, the active player brings new cards into play and activates groups of cards (units) that are already on the table. When a unit is activated, all cards in that unit will get to make a number of actions. With these actions, the cards may charge, shoot their ranged weapons, continue to fight in melee combat, cast magic spells or perform many other actions. In this manner, Gods & Minions gives the player complete control over what every unit in his army does. By the skillful use of your armies strengths, you attempt to outmaneuver and outfight your opponent. In the end, only one player is victorious!

“And, as if we had foreseen the coming cataclysm, we dug deeper into the bowels of the earth and sealed ourselves away. Knowing that our civilization was safe far below the surface, we awaited the end. Centuries passed. And whilst we fed our children with cave fungus and drank water from the subterranean sea, strange horrors from the abyss below assaulted us and our numbers dwindled. Thus, we opened the great gates of Torgmar-Banor and emerged once more to the surface. What we set foot on was a world very different from that of our ancestors. The once green valleys and rolling hills of yesterday are now twisted into deserts of sulfurous ash and polychromatic salt.”

– From the diary of Grak, Son of Orak


Quality games require quality artwork. We are here to provide you with affordable, royalty free fantasy artworks for your board-game, card-game, computer-game or mobile-game. Browse and buy over 1.500 professional artworks available at our art shop: Fantasy Stockart.

Posted on

What is a tabletop RPG?

As you may already know, role playing is akin to playacting. The referee, or gamesmaster, serves as a sort of actor/director, while the players portray the main characters. Everyone combines their imaginative talents to conceive a spontaneous story which is never short of action, intrigue and adventure.

The easiest way to understand a role playing game is to think of it as a work of fiction such as a novel (or a play, or a movie, etc.). In a novel the author determines the setting of the novel along with the actions of all of the characters and thus the plot; however, in a role playing game, the author (called the Gamesmaster) only determines the setting and some of the basic elements of the plot. The actions of the characters (and thus the plot) are determined during the game by the game “players” and the Gamesmaster. Each of the “players” controls the actions of his “player character”, while the Gamesmaster controls the actions of all other characters (called non-player-characters). Thus each player assumes the role of (i.e. role plays) his character and the Gamesmaster role plays the non-player characters. In other words, a fantasy role playing game is a “living” novel where interaction between the actors (characters) creates a constantly evolving plot.

The Gamesmaster also makes sure all of the characters perform only those actions which are possible within the framework of the setting that he has developed (his “fantasy world”). This is where the “fantasy” part and the “game” part come into the definition of a fantasy role playing game. A Gamesmaster creates a setting which is not limited by the realities of our world, and thus the setting falls into the genre of fiction known as “fantasy”. However, the Gamesmaster uses a set of “rules” which define and control the physical realities of his fantasy world. The use of these rules makes the process of creating the role playing “novel” into a game.

The Setting
Thus, a fantasy role playing game is set in a fantasy world whose reality is not defined by our world, but instead is defined by a set of game rules. The creation of the plot of a role playing game is an on-going process which both the Gamesmaster and players may affect, but which neither controls. The plot is determined by the interactions between various characters and the game’s setting.

since fantasy role playing is after all a game, it should be interesting, exciting and challenging. Thus one of the main objectives of a role playing game is for each player to take on the persona of his (or her) player character, reacting to situations as the character would. This is the biggest difference between role playing games and other games such as chess or bridge. A player’s character is not just a piece or a card; in a good role playing game, a player places himself in his character’s position. The Gamesmaster uses detailed descriptions, drawings and maps to help the players visualize the physical settings and other characters. In addition, each player character should speak and react to the other players as his character would. All of this creates an air of involvement, excitement, and realism (in a fantasy setting of course).

The Gamesmaster
The Gamesmaster has been described as the limited “author” of the game; actually, he functions as more than this. The Gamesmaster not only describes everything which occurs in the game as if it were really happening to the player characters, but he also acts as a referee or judge for situations in which the actions attempted by characters must be resolved. The Gamesmaster has to do a lot of preperation before the game is actually played. He must develop the setting and scenarios for play, much material concerning the setting and the scenario is known only to the Gamesmaster. In addition, the Gamesmaster plays the roles of all of the characters and creatures who are not player characters, but nonetheless move and act within the game setting.

The Players
The players each develop and create a character using the rules of the game and the help of the Gamesmaster (for the character’s background and history). Each player character has certain numerical ratings for his attributes, capabilities and skills. These ratings depend upon how the player develops his character using the rules of the game. Ratings determine how much of a chance the character has of accomplishing certain actions. Many of the actions that characters attempt during play have a chance of success and a chance of failure. Therefore, even though actions are initiated by the Gamesmasters and the players during the game, the success or failure of these actions is determined by the rules, the characters’ ratings, and the random factor of a roll of the dice.

Finally, a fantasy role playing game deals with adventure, magic, action, danger, combat, treasure, heroes, villains, life and death. In short, in a role playing game, the players leave the real world behind for a while and enter a world where the fantastic is real and reality is limited only by the imagination of the Gamesmaster and the players themselves.


Quality games require quality artwork. We are here to provide you with affordable, royalty free fantasy artworks for your board-game, card-game, computer-game or mobile-game. Browse and buy over 1.500 professional artworks available at our art shop: Fantasy Stockart.

Posted on

What is a Social RPG?

The rise of “Social RPGs” begun with mobile phones running Android and iOS systems, as well as tablet computers – and are therefore to be classified as a mobile phenomenon. But this genre also has it’s niche on desktop computer systems as well. The birthplace of this genre is Japan and the additive “Social” also origins from there (despite being an english word). Im not sure if the tag “Social RPG” will be enforced or replaced by “Casual RPG”, “Mobile RPG” or any other combination later on, but Im quite used to the term already and stick to it.

The premise of this article is that you already know what a “RPG” is and have a good knowledge about the genre. So we take all the basics like a characters, enemies, maps, progression via a leveling system, inventories, items, abilities and magic for granted.

But the “Social” part of the name tag is not that obvious and should not be confused with its literal meaning. Instead it originates from another genre: “Social Games”. This kind of games became very popular as browser games in the past, distributed via social networks like Facebook. Social Games are usually free-to-play and can be played endlessly, similar to MMOs (for example building up a farm or managing a city). Social Games usually provide only light multiplayer aspects, as they are casual by nature (so no fixed raid times and lenghty dungeon runs or such). Most of the social interaction comes from showing off your work to others, competing with other players and climb up the ranking ladder. The times when these games where distributed via social networks is almost over, but Social Games continued to exist elsewhere until today – for example in the AppStores and Steam.

The Japanese are renown for unique game concepts and a individual way of mashing two genres together. It did not take long until casual game concepts (like Puzzle games) where mixed with certain RPG aspects and light multiplayer feature to create this new genre. In terms of labels, the american trend leans towards mashing two game titles together (like “Metroidvania”), while the Japanese simply combine two genre titles to create a new genre label. This way, the term “Social RPG” was born.

Social RPGs often actually only feature very light social elements. Limited to a fighting with or against friends, joining a guild or clan, inviting friends from outside the App for bonus points and so on. These social aspects have not changed much since the invention of the genre, but their presence is one of its defining elements. This fact makes the label a bit hard to understand, if you are confronted with it for the first time. But, the label “arcade game” has not much in common with “Arcades” anymore as well and every now and then we see tags like these pop-up and stick around forever (like “roguelike”).

So, what defines a Social RPG? Like with most genre labels there is no perfect definition for the term as the individual games can vary a lot. But here is a list of common concepts that helps to nail the corner posts down:

  • A single, repetitive core mechanic (like a combat system)
  • Micromanagement of game objects (like teams) to complement the core loop.
  • Leveling up through experience for both the account and game objects
  • Features increasingly difficult, short single-player challenges (combat etc.).
  • The focus is on challenges rather than exploration or story
  • Light multiplayer features like a friendlist, fighting with or against friends
  • A wide array of game objects to collect and use
  • Loot is gained via a random lotto mechanic termed “gacha”
  • Game Objects are tiered according to power and rarity
  • Game Objects can be evolved or increased in rank
  • Hard cap on all inventories to force players to invest resources to lift the cap
  • Rare premium currency that is used for a variety of purposes
  • Free-to-Play with optional in App buys of premium currency
  • Puts a limit on game sessions via a stamina meter (or energy meter)
  • The main battle mechanic can draw from a variety of other genres such as action, puzzle etc.

Quality games require quality artwork. We are here to provide you with affordable, royalty free fantasy artworks for your board-game, card-game, computer-game or mobile-game. Browse and buy over 1.500 professional artworks available at our art shop: Fantasy Stockart.